Intro | Map 1 | Map 2 | Map 3 | Map 4 | Map 5 | Map 6 | Map 7
4a | 4b | 4c | 4d | 4e | 4f
- While you are in the shaded area on the map, you can use miruvor to protect yourself from the cold.
- You see crows spying on you.
- Inside this cave you are attacked by five orcs.
- If you do not have miruvor, the bitter cold bites. If you have warm clothes all members take 1 point of damage, otherwise they lose 1–2 Life points.
- Empty cave. It is no shelter from the wind.
- Without miruvor, you take 1–2 points of damage if wearing warm clothes, 1–3 points otherwise. If you have miruvor but not warm clothes, you take 1 point of damage.
- Empty cave. You find the bodies of several orcs who froze to death.
- Without miruvor, you take 1–2 points of damage if wearing warm clothes, 2–8 points otherwise. If you have miruvor, you take 1 point of damage if wearing warm clothes, 1–2 points otherwise.
- An inpenetrable snow drift forces you to turn back.
- Using perception you notice a cave entrance. Climb up to the ice cave.
- a. You find tracks of Gollum and a strange key. Get the malachite key.
- b. Use detect traps in the large cave for a warning on the rounded areas.
- c. You fall through the ice and take 1–3 points of damage.
- d. Climb the ladder to another cave. Just walk north.
- e. The spirit Caradhas (so spelt) attacks. Defeat him. You get his sword. Use a torch, the ice staff(!), or the Firefinger spell to melt the ice imprisoning the Bird of warmth. All characters gain +2 Life and +2 Endurance, and the leader gets the !Elbereth word of power. The bitter cold is gone from the mountain path.
- If you have Dwarf lore, Elven lore, or Ranger lore, a message is displayed at the crossroads.
- The Sindarin equivalent of 'Redhorn' is 'Caradhras', but the spirit's name is (mis)spelt 'Caradhas' in the game. The name does not seem to mean anything.
- When miruvor is needed in Redhorn Pass, the game simply tests that you have it in your inventory. Actually using the miruvor does not seem to do anything, other than setting a Boolean variable that is never used in any script.
- Due to the placing of the hotspots for the ladder, getting down from Caradhas's cave can be a pain. It sometimes helps to aim for the left post of the ladder when going down, then steer left immediately.
- Unused strings in the map data read:
The last of these strings does not mention a cave, but it probably belongs here since the caves are the only place on the Rivendell map where you find orcs.
- Falling off a two thousand foot cliff was not a very smart idea. You die at the bottom. Sauron rules Middle Earth.
- All that you have find in this cave is a single, useless, broken blade.
- You had thought that this cave would shelter you from the cold, but it does not! The howling wind hurts even through warm clothing. Perhaps this chilling wind is not a natural event.
- The orcs in this cave appear to be very cold and hungry.
- You have entered a small orc fortress. Its commander, a fat uruk who sent all of his troops to die in battle against you, is shocked to see that you survived. He howls with rage, shouts an orcish curse, and attacks.
- There is a glitch that allows you to bypass the snow drift. See the section on Bree for more information.